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Posts Tagged ‘features’

GoPro HD Hero review and helmet cam face-off

November 16th, 2009 Gadget Reviews No comments
What’s this, another tiny, high-definition camera to strap onto your person before doing something wild and crazy? Yes, it’s the latest pixel-pushing contender for high-def helmetcam supremacy, the GoPro HD Hero; a little gray box in a waterproof case that can record 1080p at 30fps, 720p at 60, and comes with a selection of mounts that will enable the thing to hang on to just about whatever you want to sling it from — but at $299 you might not feel particularly inclined to put it in harm’s way. Worth the risk, and how does it compare to the competition and its predecessors? Read on for the full analysis, and of course plenty of gratuitous high definition footage.

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GoPro HD Hero review and helmet cam face-off originally appeared on Engadget on Mon, 16 Nov 2009 12:40:00 EST. Please see our terms for use of feeds.

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Nokia N900 quick hands-on

November 16th, 2009 Gadget Reviews No comments

We’ve finally had a chance to play around at length with a very late pre-production version of Nokia’s N900 (retail units are already shipping, but not to our neck of the woods just yet) and we wanted to scribble out a few notes for you before taking delivery of a final build for a full review hopefully in the next week or two. Here are some highlights we’ve noticed so far:

  • Processor, processor, processor. Oh, and did we mention the processor? The N900’s Cortex A8-based core yields significant improvements in day-to-day usability over the N810’s ARM11 unit.
  • Though it’s still quite raw and feature-incomplete, Maemo 5 is by far the most user-friendly version of the platform to date, if for no other reason than the fact that it’s very pretty. Screen transitions are smooth and look great, the home screen is as attractive and versatile as any widget-based home screen on the market today, and the Expose-style task switcher is a welcome addition.
  • The N900 may very well offer the best browsing experience of any smartphone on the market today (yes, including the iPhone). What little ground it gives up in user friendliness is more than countered by the fact that you have the closest thing you can get to a desktop-class browser in a device of this size and form factor; it’s straight-up Mozilla, after all, and everything renders faithfully. Flash doesn’t blaze, but at least the Cortex A8 makes it usable.

Follow the break for more impressions and a quick rundown on video!

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Nokia N900 quick hands-on originally appeared on Engadget on Mon, 16 Nov 2009 09:00:00 EST. Please see our terms for use of feeds.

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Entelligence: Got game?

November 16th, 2009 Gadget Reviews No comments
Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.

There was a lot of buzz last week when Apple announced that there now more than 100,000 applications in iPhone App Store, and more than two billion apps downloaded. Those are impressive numbers. A former Palm executive recently told me that in the heyday of Palm OS, two thirds of users never installed a third party app and the average “power user” installed around ten. That averages out to about two apps per device — a pretty low number compared to most iPhone users, even novice users.

But that’s only part of the story. A few months ago, I discussed the viability of multiple mobile OS platforms and how it’s not likely that they all will survive long term, and one big reason Apple’s platform looks better and better is entertainment apps. Looking at my own device, once you get past the three core apps I use all the time (Mail, Tweetie, and Byline, a Google Reader app), the bulk of my hundred plus apps are all entertainment related — and most of them aren’t available on any other platform.

When you look at the out-of-the-box experience of most smartphones today, they’re all pretty good when it comes to basics. Email, web browsing, personal information management, and voice are all acceptable. What’s missing are the applications and experience that make up mobile entertainment. Media and content consumption are one core pillar. Games are another.

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Entelligence: Got game? originally appeared on Engadget on Sun, 15 Nov 2009 19:01:00 EST. Please see our terms for use of feeds.

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How would you change Garmin-Asus’ nuvifone G60?

November 14th, 2009 Gadget Reviews No comments

The nüvifone G60 took nearly two years to go from introduction to on sale at AT&T, and just weeks after its introduction, it has been nearly completely forgotten. Smartphones like Motorola’s Droid and HTC’s Droid Eris have already snagged the spotlight, and of course, that $300 (on contract) price tag that it debuted with didn’t help attract any eyes, either. That said, we’re sure at least a few (couple?) of you bit the bullet post-price drop, and now we’re overly anxious to hear how you feel about it. After two years, does this thing really live up to the expectations? Are you satisfied with the navigation capabilities? Is the lackluster battery life worrying you yet? Should Garmin-Asus even bother with a second-gen device? Sound off in comments below!

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How would you change Garmin-Asus’ nuvifone G60? originally appeared on Engadget on Sat, 14 Nov 2009 03:35:00 EST. Please see our terms for use of feeds.

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HP dm3t review

November 13th, 2009 Gadget Reviews No comments

We’re really into the new influx of inexpensive CULV-based laptops that’s arrived with Windows 7, and just like the ASUS UL80Vt, we knew we had to check out the starts-at-$599 HP dm3t the second we saw the first leak. In many ways, it’s the perfect throw-it-in-a-bag-and-go portable on paper, with a sleek and rigid case design, a 1.3GHz Intel SU7300 Core 2 Duo processor, and a 13.3-inch screen, but there’s a big difference between loving a machine’s spec sheets and reviews and loving it in real life, so we spent a couple days playing with a spec’d-up $819 model — read on for our impressions.

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HP dm3t review originally appeared on Engadget on Fri, 13 Nov 2009 17:31:00 EST. Please see our terms for use of feeds.

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Editorial: Hey, AT&T — drop lawsuits, not calls

November 13th, 2009 Gadget Reviews No comments

AppleInsider published a piece this week that does a good job rounding up the latest counterarguments we’ve been hearing against Verizon’s claims in its suddenly ultra-aggressive attacks on archrival AT&T’s network — attacks that have offended AT&T right into getting the legal team involved. Both sides are applying enough spin to make you dizzy at this point, so let’s break down the latest round of pot shots, shall we?

  • Verbiage on Verizon’s site suggests that swaths of its 3G network are still running at EV-DO Rev. 0 speed: false. In fact, 100 percent of Verizon’s 3G coverage has been Rev. A since 2007 — the wording refers to 1xRTT, which is the transport technology in use where EV-DO hasn’t been deployed.
  • You can’t distinguish between EV-DO and 1xRTT on Verizon’s coverage map: false. Turns out Verizon has one of the more comprehensive coverage browsers among top-tier carriers. The technologies aren’t called out by name, but they’re there — they list compatible features in different coverage zones, ostensibly to reduce customer confusion since your average Joe (not to be confused with our own Joe Flatley) doesn’t know or care what “1xRTT” means.
  • EDGE approaches the “low end” of EV-DO Rev. A: false. At the top end of the specification, EDGE can theoretically approach 500kbps in a cleanroom environment — but in reality, it runs at a fraction of that and suffers more severe latency issues in practice (which is sometimes a greater detriment to a mobile web browsing experience than raw speed) than UMTS and EV-DO. Heck, AT&T itself claims 75-135kbps. Meanwhile, we got 823kbps on the downlink in real-world modem use on Verizon’s Rev. A.
  • AT&T’s 3.6Mbps and 7.2Mbps deployments are significantly faster than EV-DO Rev. A: true, but only in theory. We’re getting downlink speeds ranging from the low 100s — yes, 100s — to the high 800s in Chicago and New York; Chicago’s got a trial 7.2Mbps network that’s live, but even if we’re not connected to it (hard to say), we should still be on 3.6. We seriously have no idea what AT&T’s doing behind the scenes with these rollouts, but in urban areas, at least, they’re not helping. At all. And that’s assuming we can help ourselves from dropping down to EDGE.
  • AT&T’s service is augmented by the nation’s largest WiFi network: we won’t even justify that with a rebuttal.
  • Verizon’s gaming the system by comparing only their 3G networks: the truth hurts, AT&T. Verizon’s commercials would have you believe that by comparing only 3G coverage, Verizon wins by a country mile. And guess what? They do. To AT&T’s credit, the 3GPP’s WCDMA technology path is considerably more advanced and extensible than EV-DO Rev. A is, but beyond UMTS’s simultaneous voice / data capability, the end user’s experience is pretty similar in day-to-day use. We go where the faster real-world speeds (and the reliable calls) are.
  • Verizon is “defending steep losses” with its anti-AT&T, anti-iPhone commercials: false. Verizon added 1.2 million net customers in the most recently reported quarter, excluding acquisitions.
  • LTE is “still years away from viable use” on Verizon: false. They’ll have 20-30 markets commercially live in 2010, which is 20-30 more than AT&T will have. It’s not nationwide coverage by a long shot, but it gives the carrier a notable lead in the 4G transition since AT&T has sparsely detailed its LTE plans and isn’t expected to go live with any markets until 2011 at the earliest.

To be fair, Verizon’s taking a questionable angle in its advertising by trying to associate 3G coverage with call reliability — in AT&T’s case, the two are totally, completely unrelated — but the fact remains that for a bunch of New York, Chicago, and San Francisco-based Engadget editors, Verizon bests AT&T in both categories, and we’re having a hard time arguing with personal experience.

So listen, AT&T, we’re sorry Verizon made you upset, but the solution’s actually pretty simple: compete. Fix your network, keep scoring hot exclusives, and get hungry again — because in a year or two, no one’s going to give a damn that you used to have an exclusive on the iPhone.

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Editorial: Hey, AT&T — drop lawsuits, not calls originally appeared on Engadget on Fri, 13 Nov 2009 13:33:00 EST. Please see our terms for use of feeds.

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Samsung Behold II hits T-Mobile on November 18th, unboxed today (now with video!)

November 13th, 2009 Gadget Reviews No comments

Dubbing itself the “multimedia powerhouse” for T-Mobile’s expansive Android lineup, the Samsung Behold II has just been confirmed for that rumored November 18th launch on T-Mobile (still no word on price, though we’re hearing a predictable $200). The slate-style touchscreen handset has a 3.2-inch AMOLED display, and puts it to good use with a hearty skinning job on the part of Samsung, porting in most (but not all) of its TouchWiz UI — unfortunately for us, that silly cube menu made the cut. Underneath is Android 1.5, and what seems to be a pretty standard processor.

Hardware-wise there’s really nothing to complain about on this phone. It’s heavy, relatively thin (not iPhone-thin, but just fine), with solid materials and wonderfully tactile face buttons. The screen is everything you’d expect out of an AMOLED display, though high-resolution phones like the Droid dampen that enthusiasm somewhat. One wonderful Samsung addition to the traditional Android experience is a “real” camera button on the side, which can even register half-presses for focus. For someone who doesn’t want a physical keyboard, but doesn’t want their handset to feel like a toy (sorry, myTouch) there’s plenty to love. However, we’re more concerned about the software side of things. We’re not morally opposed to Samsung adding in TouchWiz, but we are afraid of anything that has the potential to slow down the OS, and on first glance we’d say it’s notably less responsive than stock Android. We’ll of course be going further in-depth to see just how usable this iteration is, but let us just put this out on the table: a virtual 3D cube to launch media apps is no way “intuitive,” “helpful” or “cool.” OK, maybe it’s kind of cool, but seriously Samsung, stop it. Check out our unboxing below.

Update: We added some video after the break. Behold the cube!

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Samsung Behold II hits T-Mobile on November 18th, unboxed today (now with video!) originally appeared on Engadget on Thu, 12 Nov 2009 19:47:00 EST. Please see our terms for use of feeds.

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BlackBerry Storm2 hands-on and impressions

November 12th, 2009 Gadget Reviews No comments

For a company with the most starched, buttoned-up roots of any major wireless manufacturer, RIM’s venture out of its enterprise comfort zone to the consumer space went amazingly smoothly thanks to the introduction of the original Pearl, a phone that’s still sold in a variety of colors, configurations, and carriers to this day. At some point, though, it became clear that the industry was moving toward touch — a space RIM had never dabbled in — and the trend gave birth to the Storm, a product that had obviously been rushed to market with countless software bugs and a dodgy SurePress concept that caused more problems than it solved. With prototypes floating around in the wild mere months after its predecessor’s release, RIM’s message was loud and clear earlier this year: “we need to fix the Storm, and we need to do it quickly.” Ultimately, it’s ended up taking the company just about a year to get the Storm2 to market, a product that attempts to tweak Waterloo’s touchscreen strategy just enough to undo a few mistakes and send it down the right path. Mission accomplished? Read on.

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BlackBerry Storm2 hands-on and impressions originally appeared on Engadget on Thu, 12 Nov 2009 15:00:00 EST. Please see our terms for use of feeds.

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ASUS UL80Vt review: thin and light on a budget

November 11th, 2009 Gadget Reviews No comments

With the release of Windows 7 has come a serious onslaught on new laptops. Great news for us, since we love choices — but we don’t really get a chance to take them all for a spin. ASUS’s UL80Vt caught our eye for a few reasons. The company’s increasingly attractive designs coupled with a really eye-catching price made it likely that this laptop (which is caught somewhere between a full-sizer and a netbook) could be on a lot of people’s radars this holiday season. The 14-inch, CULV laptop boasts an Intel Core 2 Duo SU7300 CPU and, interestingly, switchable graphics. So, we decided to give this bad boy a try for ourselves — so read on for our full impressions.

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ASUS UL80Vt review: thin and light on a budget originally appeared on Engadget on Wed, 11 Nov 2009 15:15:00 EST. Please see our terms for use of feeds.

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Zune HD 3D games video hands-on

November 11th, 2009 Gadget Reviews No comments

It took us a tick to get our Zune HD loaded up with those new 3D games that were released this morning, but we thought you might want to check out a quick hands-on. That Tegra chip is no joke — the graphics in PGR: Ferrari Edition are easily on par with the PSP and quite possibly better, with intricate textures, high-quality reflections, and smooth framerates. The other games aren’t nearly as intense, but they’re just as smooth. Best of all? They’re free — although you will have to look at a Zune ad while they load. Not the worst tradeoff in the world, but we’d love to see what paid app developers could do if Microsoft would open this beast up. Check the video after the break.

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Zune HD 3D games video hands-on originally appeared on Engadget on Wed, 11 Nov 2009 13:58:00 EST. Please see our terms for use of feeds.

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