The third addition to the iphone range, the 3GS, is a small step forward for Apple compared with the first two handsets, in that it introduces several features that similar phones have had for years. There are two new products here: the iphone OS 3.0 operating system update available to users of older iphones through itunes, and the new hardware. The software introduces the ability to cut and paste text and images from documents or web pages and to send photos by MMS. A landscape keyboard has also been included. More people now use phones to take photos and the 3GS has an improved 3-megapixel camera with auto-focus
Hey there sailor, we imagine you’ve been doing your fair share of button mashing what with a certain new bit of software out and about, but how would you like a whole new control paradigm? Taking up Steve Jobs’ war on buttons, a group of grad students at Japan’s Keio University have put together a comprehensive robot control interface that relies solely on finger swipes, taps, and presses. By employing the iPhone’s built-in accelerometer and multitouch screen, the robot can replicate a humanistic walking motion, perform sidesteps and, when called upon, kick a football with gusto and presumed passion. Your destination is just past the break, where the video demo awaits.
We’ve seen plenty of phone-inspired earrings — it’s a multitasking age, after all, so it’s not really a surprise to see gadgets inspire jewelry. It is kind of surprising to behold these earrings, however, which appear to have been made with iPhone ‘home’ buttons. What, there are so many disused iPhones lying around that someone just had to make jewelry out of them? Poor reception got you down? If you want to scoop up a pair of these, hit the read link… but be warned: these bad boys will run you $14.95.
Dear reader, we think you’re beautiful. We really do. But we hear you’ve got a “friend” who’s been considering some nip / tuck action. Luckily there is now an iPhone app that will let him or her not only peruse the handiwork of a certain Steven M. Denenberg, M.D., of Omaha Nebraska, but it will put your friend in touch with him for a consult, if desired. Providing an important service? That’s debatable. Worth the 99 cent price of admission? Probably not. PR after the break.
Okay, we admit to still being a little bit unsure about OnLive’s pledges for high-end, high-resolution, lag-free gaming on any ‘ol device with bandwidth, but we want to believe, and so it’s with skeptical optimism that we report on news of mobile implementations. The company has demonstrated an iPhone app in which users are able to play against gamers on a PC or on the company’s MicroConsole — despite not having a single button to press. It’s interesting stuff but, according to OnLive’s CEO Steve Perlman, it’ll be awhile before we see this in the wild, as plans for initial mobile apps will be limited to checking game stats and watching live gameplay. However, we presume it’ll be a small step from there to flip the switch and two-way communications, meaning that perhaps by the time Modern Warfare 3 hits the wires you can keep gaming even while you’re commuting.
An Android and iPhone hybrid isn’t exactly new (hello, OPhone), but at least we can say this has a trackball. In fact, you might even mistaken this for iPhone OS at first glance, it’s just that kind of doppelganger. The fine details, you say? The GSM (EDGE only, no 3G) device sports a 3.5-inch LCD display with capacitive multitouch, 2 megapixel camera, WiFi, Bluetooth, and the part that really bests it over Apple’s offering, a trackball! Huzzah! Video after the break.
Entelligence is a column by technology strategist and author Michael Gartenberg, a man whose desire for a delicious cup of coffee and a quality New York bagel is dwarfed only by his passion for tech. In these articles, he’ll explore where our industry is and where it’s going — on both micro and macro levels — with the unique wit and insight only he can provide.
There was a lot of buzz last week when Apple announced that there now more than 100,000 applications in iPhone App Store, and more than two billion apps downloaded. Those are impressive numbers. A former Palm executive recently told me that in the heyday of Palm OS, two thirds of users never installed a third party app and the average “power user” installed around ten. That averages out to about two apps per device — a pretty low number compared to most iPhone users, even novice users.
But that’s only part of the story. A few months ago, I discussed the viability of multiple mobile OS platforms and how it’s not likely that they all will survive long term, and one big reason Apple’s platform looks better and better is entertainment apps. Looking at my own device, once you get past the three core apps I use all the time (Mail, Tweetie, and Byline, a Google Reader app), the bulk of my hundred plus apps are all entertainment related — and most of them aren’t available on any other platform.
When you look at the out-of-the-box experience of most smartphones today, they’re all pretty good when it comes to basics. Email, web browsing, personal information management, and voice are all acceptable. What’s missing are the applications and experience that make up mobile entertainment. Media and content consumption are one core pillar. Games are another.
AppleInsiderpublished a piece this week that does a good job rounding up the latest counterarguments we’ve been hearing against Verizon’s claims in its suddenly ultra-aggressive attacks on archrival AT&T’s network — attacks that have offended AT&T right into getting the legal team involved. Both sides are applying enough spin to make you dizzy at this point, so let’s break down the latest round of pot shots, shall we?
Verbiage on Verizon’s site suggests that swaths of its 3G network are still running at EV-DO Rev. 0 speed: false. In fact, 100 percent of Verizon’s 3G coverage has been Rev. A since 2007 — the wording refers to 1xRTT, which is the transport technology in use where EV-DO hasn’t been deployed.
You can’t distinguish between EV-DO and 1xRTT on Verizon’s coverage map: false. Turns out Verizon has one of the more comprehensive coverage browsers among top-tier carriers. The technologies aren’t called out by name, but they’re there — they list compatible features in different coverage zones, ostensibly to reduce customer confusion since your average Joe (not to be confused with our own Joe Flatley) doesn’t know or care what “1xRTT” means.
EDGE approaches the “low end” of EV-DO Rev. A: false. At the top end of the specification, EDGE can theoretically approach 500kbps in a cleanroom environment — but in reality, it runs at a fraction of that and suffers more severe latency issues in practice (which is sometimes a greater detriment to a mobile web browsing experience than raw speed) than UMTS and EV-DO. Heck, AT&T itself claims 75-135kbps. Meanwhile, we got 823kbps on the downlink in real-world modem use on Verizon’s Rev. A.
AT&T’s 3.6Mbps and 7.2Mbps deployments are significantly faster than EV-DO Rev. A: true, but only in theory. We’re getting downlink speeds ranging from the low 100s — yes, 100s — to the high 800s in Chicago and New York; Chicago’s got a trial 7.2Mbps network that’s live, but even if we’re not connected to it (hard to say), we should still be on 3.6. We seriously have no idea what AT&T’s doing behind the scenes with these rollouts, but in urban areas, at least, they’re not helping. At all. And that’s assuming we can help ourselves from dropping down to EDGE.
AT&T’s service is augmented by the nation’s largest WiFi network: we won’t even justify that with a rebuttal.
Verizon’s gaming the system by comparing only their 3G networks: the truth hurts, AT&T. Verizon’s commercials would have you believe that by comparing only 3G coverage, Verizon wins by a country mile. And guess what? They do. To AT&T’s credit, the 3GPP’s WCDMA technology path is considerably more advanced and extensible than EV-DO Rev. A is, but beyond UMTS’s simultaneous voice / data capability, the end user’s experience is pretty similar in day-to-day use. We go where the faster real-world speeds (and the reliable calls) are.
Verizon is “defending steep losses” with its anti-AT&T, anti-iPhone commercials: false. Verizon added 1.2 million net customers in the most recently reported quarter, excluding acquisitions.
LTE is “still years away from viable use” on Verizon: false. They’ll have 20-30 markets commercially live in 2010, which is 20-30 more than AT&T will have. It’s not nationwide coverage by a long shot, but it gives the carrier a notable lead in the 4G transition since AT&T has sparsely detailed its LTE plans and isn’t expected to go live with any markets until 2011 at the earliest.
To be fair, Verizon’s taking a questionable angle in its advertising by trying to associate 3G coverage with call reliability — in AT&T’s case, the two are totally, completely unrelated — but the fact remains that for a bunch of New York, Chicago, and San Francisco-based Engadget editors, Verizon bests AT&T in both categories, and we’re having a hard time arguing with personal experience.
So listen, AT&T, we’re sorry Verizon made you upset, but the solution’s actually pretty simple: compete. Fix your network, keep scoring hot exclusives, and get hungry again — because in a year or two, no one’s going to give a damn that you used to have an exclusive on the iPhone.
People have been trying to turn cellphones into medical and atmospheric scanners for some time now, but when it’s NASA stepping up to the plate with a little device to monitor trace amounts of chemicals in the air, it’s hard to not start thinking we might finally have a use for all those tricorder ringtones. Developed by a team of researchers at the Ames Research Center led by Jing Li, the device is a small chip that plugs into the bottom of an iPhone and uses 16 nanosensors to detect the concentration of gasses like ammonia, chlorine, and methane. To what purpose exactly this device will serve and why the relatively closed iPhone was chosen as a development platform are mysteries we’re simply not capable of answering. Damn it, man, we’re bloggers not scientists!
Update: George Yu, a developer who wrote this implementation for Jing Li, commented to let us know that the choice to go with the iPhone was made because it was “cool,” but he soon realized that choice was a “horrible mistake.” We’re guessing that could have something to do with an apparent lack of wireless coverage at Ames if the above screenshot is anything to go by.
We were suitably impressed by Mophie’s Juice Pack Air extended battery / iPhone case when we got a chance to try one out earlier this year, but if you’re looking for an extended battery without the case you might want to consider this new Primo micro battery pack form PhoneSuit. Designed for use with various iPods in addition to the iPhone, this one packs an 800mAh battery inside its tiny enclosure, which promises to add up to 45 hours of music playback time to your iPod, or up to three hours of extra talk time to your iPhone 3G. Better still, it has a fairly reasonable price tag of $35, or you can snag a three-pack for $89.95 if you like to be extra prepared (or are looking for a few stocking stuffers). We’ll also be checking this one out ourselves shortly, so stay tuned to see if it actually lives up to its claims.
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